Bugzilla – Bug 9114
A non-repeatable alarm becomes repeatable upon SC restart
Last modified: 2009-09-08 09:28:16 UTC
In the web UI: 1. Configured an alarm to fire once (Repeat Alarm=No) 2. Waited for the alarm to go off. Turned off the alarm. 3. Refreshed the WebUI player alarm settings page. The alarm was now "Off", and Repeat Alarm was still set to "No". 4. Restarted SqueezeCenter. 5. Revisited the player alarm settings page in the WebUI. The alarm was still "Off", but Repeat Alarm had changed to "Yes".
Max: is this a dup?
Not a dup - from a forum thread, Max asked me to raise the bug if I could recreate it with his latest checkin.
Confirmed. Alarm remains disabled but its repeat state is set back to on. Good catch! Not only had I previously forgotten to save the repeat state (bug 9075), it turns out I've also forgotten to load it. Trivial fix, which I'll get in later today. Do I still need permission to commit the fix after Dean targeted this to 7.2? Will hold off until I hear back.
Created attachment 3782 [details] Fix The following (trivial) patch fixes the problem.
please commit! Thx!
Fixed in change 22539.
Verified fixed in SqueezeCenter 7.2-22900
This bug has been fixed in the 7.3.0 release version of SqueezeCenter! Please download the new version from http://www.slimdevices.com/su_downloads.html if you haven't already. If you are still experiencing this problem, feel free to reopen the bug with your new comments and we'll have another look.
Reduce number of active targets for SC