Bug 9075 - Non-repeating alarms do not stay disabled across server restarts
: Non-repeating alarms do not stay disabled across server restarts
Status: CLOSED FIXED
Product: Logitech Media Server
Classification: Unclassified
Component: Player UI
: unspecified
: All All
: -- normal (vote)
: ---
Assigned To: Max Spicer
:
Depends on:
Blocks:
  Show dependency treegraph
 
Reported: 2008-08-08 06:54 UTC by Max Spicer
Modified: 2008-12-15 11:59 UTC (History)
0 users

See Also:
Category: ---


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Description Max Spicer 2008-08-08 06:54:09 UTC
If you set up an alarm that doesn't repeat, but then restart the server after the alarm has gone off, the alarm will be reenabled.

I've forgotten to save an alarm after disabling it automatically when it sounds.

Easy fix (hopefully).
Comment 1 Max Spicer 2008-08-08 07:03:26 UTC
Fixed in change 22468.
Comment 2 James Richardson 2008-08-26 15:59:09 UTC
Verified fixed in
SqueezeCenter 7.2-22900

Added a multi-day alarm, set to not repeat.  Alarm triggered, manual shut it off using player-ui.  waited 1 minute then turned off SC. waited 30sec then turn SC back on.  Checked player > Alarm.  Noticed alarm was still listed, yet set to OFF
Comment 3 James Richardson 2008-12-15 11:59:10 UTC
This bug has been fixed in the latest release of SqueezeCenter!

Please download the new version from http://www.slimdevices.com/su_downloads.html if you haven't already.  

If you are still experiencing this problem, feel free to reopen the bug with your new comments and we'll have another look.