Bugzilla – Bug 13838
baby controlling different player does not show indication of local alarm
Last modified: 2011-01-14 12:13:26 UTC
something I'm not going to fix from bug 12800 for initial 7.4 release: when baby is controlling a different player but has an alarm set locally, there is no indication of this on the UI, either on the status bar or the clock ss. in order for this to work, info on the alarm state needs to come in the serverstatus as well as the playerstatus subscription, because baby is not getting the correct information on local player's alarm state when connected to a different player. to make this work: serverstatus subscription in Slimserver.lua should include menu:menu flag confirm serverstatus command tags tagged params in Slim::Control::Queries::serverstatusQuery, in the players_loop section if ($menuMode) { # same alarm calls and responses as in Slim::Control::Queries::statusQuery }