Bug 9838 - variable alarm fade in control
: variable alarm fade in control
Status: RESOLVED WONTFIX
Product: Logitech Media Server
Classification: Unclassified
Component: Alarm
: 7.2.1
: All All
: -- enhancement with 3 votes (vote)
: ---
Assigned To: Unassigned bug - please assign me!
:
Depends on:
Blocks:
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Reported: 2008-10-28 13:44 UTC by Robert Hazelwood
Modified: 2008-11-03 09:42 UTC (History)
2 users (show)

See Also:
Category: ---


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Description Robert Hazelwood 2008-10-28 13:44:14 UTC
Instead of the alarm fade in being a yes/no option, it would be useful to have the alarm fade in control be variable.
Comment 1 James Richardson 2008-10-29 10:01:48 UTC
Can you explain a bit more what you mean by "variable"?  How would you envision the fad-in control working.
Comment 2 Robert Hazelwood 2008-10-29 13:39:48 UTC
The fade in control could consist of two controls;

1. an "on/off" choice, per player, as it is now.
2. a slider control, that is only enabled if the "on/off" choice is selected as "on", for controlling fade in time between a minimum value, e.g. 30 seconds, and a maximum value, e.g. 5 minutes.
Comment 3 Mike Cappella 2008-10-29 13:44:17 UTC
Agreed.  The addition of a "Fade in over X seconds..." control would be peachy.  I'm not sure we'd care about a minimum (the default of 0 is fine for us), but no harm either.
Comment 4 James Richardson 2008-11-03 09:42:58 UTC
Marking this  bug as won't fix for now.  If you feel strongly about this please vote on the bug.  We will look into it in the future.