Bug 9695 - Manual snSync
: Manual snSync
Status: RESOLVED WONTFIX
Product: Logitech Media Server
Classification: Unclassified
Component: SqueezeNetwork Integration
: unspecified
: PC Other
: -- enhancement (vote)
: Future
Assigned To: Unassigned bug - please assign me!
http://forums.slimdevices.com/showthr...
:
Depends on:
Blocks:
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Reported: 2008-10-10 14:22 UTC by JP Moins
Modified: 2019-01-25 12:04 UTC (History)
1 user (show)

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Description JP Moins 2008-10-10 14:22:57 UTC
This started as a thread here: http://forums.slimdevices.com/showthread.php?p=348762

Using the CLI I change the alarm sound of a player before connecting it to SN and then stopping the local SC server (system suspend-to-ram). With a loop:// type sound the alarm is certain to sound if the player is still connected to SN at that time.

In case shutdown time is too close from the alarm update, there is no snSyncUp event to SN, and the safe sound is not set in SN.

In order not to block the suspend process, I would need a way to explicitly trigger a sync with SN for 1 (or all) player. 

TIA !
Comment 1 James Richardson 2008-10-10 15:26:15 UTC
Targeting Enhancement bugs