Bug 8904 - sleep button should cycle among choices when held down
: sleep button should cycle among choices when held down
Status: RESOLVED DUPLICATE of bug 8860
Product: Logitech Media Server
Classification: Unclassified
Component: Player UI
: unspecified
: PC Windows XP
: -- enhancement (vote)
: ---
Assigned To: Unassigned bug - please assign me!
:
Depends on:
Blocks:
  Show dependency treegraph
 
Reported: 2008-07-28 22:27 UTC by Caleb Crome
Modified: 2008-08-28 17:09 UTC (History)
1 user (show)

See Also:
Category: ---


Attachments

Note You need to log in before you can comment on or make changes to this bug.
Description Caleb Crome 2008-07-28 22:27:44 UTC
I find the current sleep functionality quite painful to use.  The tap for time/hold for snooze is okay, but I want to be able to keep holding to cycle through the different states from 'end-of-song', 15, 30, 60, 90, off without the press-and-hold delay each time.
Comment 1 Mike Cappella 2008-07-29 09:08:12 UTC
I'm in with you on this one.  The long press, release, long press, release, ...  is very slow an annoying.
Comment 2 KDF 2008-07-29 09:19:42 UTC
nice idea but non-trivial.  IR handler does repeats, but would still need to be counted and stepped based on repeat counts after hold.  Front panel handler doesn't do repeats.
Comment 3 Caleb Crome 2008-07-29 09:38:22 UTC
We can add repeats if necessary for the snooze button.  Filix and I were just in that part of the code.  

I really think this will be a continual annoyance to me (and I assume to others).  Assuming we can add repeats without any problem, do we want to implement this?

-C
Comment 4 KDF 2008-07-29 10:21:39 UTC
the regular button handler still needs some sort of reliable repeat counter in this case.  given that the ir isn't as robust as many would like, it may lead to inconsistent results when holding the sleep button on the remote.  Hopefully the inconsistencies can be kept to an imperceptible level.
Comment 5 Chris Owens 2008-08-04 11:14:27 UTC

*** This bug has been marked as a duplicate of bug 8860 ***