Bugzilla – Bug 7513
240x320 background wallpapers tile when they should stretch in larger UIs
Last modified: 2011-01-26 04:31:25 UTC
any non-solid wallpapers look pretty bad tiled on larger squeezeplay UIs
Tom, would this be your bug to address?
tile doesn't have rotozoom() or getSize() to allow for the following code. I believe that situation will be addressed in bug 10001. if srf ~= nil then local w, h = srf:getSize() local screenWidth, screenHeight = Framework:getScreenSize() if w ~= screenWidth and h ~= screenWidth then srf = srf:rotozoom(0, screenWidth / w, screenHeight / h) end Framework:setBackground(srf) end
Moving SqueezePlay bugs to 7.3.1
Was this bug ever resolved or is it still being worked on? I have same problem, every time I add custom wallpaper to the remote screen it appears tiled instead stretched or normal. Is that ok or is it a little flaw? thank you for replaying. Petr.
This is an unresolved bug, which means it's still being worked on
(In reply to comment #5) > This is an unresolved bug, which means it's still being worked on > Thank you Ben.
Changing target to next release
Customer is also seeing this issue with the Controller.
Sorry for lack of info.. I have a customer who is uploading a 96 x 130 pic and it is also getting tiled. I have tested and was able to reproduce this issue via the Controller.
Tom is no longer available to us