Bugzilla – Bug 5719
Problem with CLI sync command
Last modified: 2009-07-31 10:14:57 UTC
With 3 players named P1, P2 and P3, synchronize P1 and P2 so we now have: P1 synced to P2 P2 synced to P1 P3 not synced If you now issue the command: P3_id sync P1_id (where P3_id and P1_id are the playerids for P3 and P1) this results in: P1 synced to P3 P2 not synced P3 synced to P1 i.e. the command has removed the synchronization of P2 to P1, whereas it should just add the requested synchonization to the existing synchronization. Thus it seems that it is not possible to synchronize more than two players using the sync command.
I've been struggling with the same "problem" earlier today, as I was working on a sync panel for the new skin. Do you remember this functionality behaving differently?
(In reply to comment #1) > I've been struggling with the same "problem" earlier today, as I was working on > a sync panel for the new skin. Do you remember this functionality behaving > differently? > I've only ever tried it with two SB's before so don't know if it has ever worked with more.
Right now this is working as it should and as documented, and yes, it is not possible to sync more than 2 players using the CLI. This should be improved, but we should categorize this bug as an enhancement request (for 7.0 only).
Alan - do you have an idea how this could be solved?
The problem is the order of the arguments. To add a new member to an existing sync group use: <existing-member> sync <new-member> rather than the other way around as described in this bug report. This makes sense as the remove command is: <existing-member> sync - I have updated the documentation to clarify this.
Reduce number of active targets for SC