Bug 565 - Buffer fullness dosn�t work always.
: Buffer fullness dosn�t work always.
Status: RESOLVED WORKSFORME
Product: SB 1
Classification: Unclassified
Component: Firmware
: 37
: PC Windows (legacy)
: P1 trivial (vote)
: ---
Assigned To: Blackketter Dean
:
Depends on:
Blocks:
  Show dependency treegraph
 
Reported: 2004-09-20 16:53 UTC by Nalle Johansson
Modified: 2005-03-28 08:47 UTC (History)
0 users

See Also:
Category: ---


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Description Nalle Johansson 2004-09-20 16:53:28 UTC
when testing bug 545 - killing the network and overload it and so on - the 
bufferfullnes dosn't work. It freezes and after a while the music stops. When 
the network is up again the player shows the right value again (about 0% and it 
went up to 100%).
Comment 1 KDF 2004-09-20 18:04:46 UTC
this isn't a bug.  when the server is killed, there is no server to deliver
graphic information to the squeezebox.  Thus, no buffer.
Comment 2 Nalle Johansson 2004-09-20 23:42:29 UTC
I can understand that the progressbar will not work if there is no server 
sending data - but then I can�t understand why It has been working before.

If I unplug the RJ45-cable the bar freezes now. With a older firmware it dosn�t.

Comment 3 KDF 2004-09-21 00:29:21 UTC
it should not have been working before either.  Sean has stated that he's
working on a firmware-side buffer display.  it will not be the same as the
current progress bar.