Bug 5359 - Home double click should take you back and forth between now playing and your current location.
: Home double click should take you back and forth between now playing and your...
Status: RESOLVED INVALID
Product: SB Controller
Classification: Unclassified
Component: UI
: unspecified
: PC Windows XP
: P2 enhancement (vote)
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Assigned To: Squeezebox QA Team email alias
:
Depends on:
Blocks:
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Reported: 2007-09-01 15:12 UTC by Caleb Crome
Modified: 2007-09-26 08:41 UTC (History)
0 users

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Category: ---


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Description Caleb Crome 2007-09-01 15:12:03 UTC
Currently, home 'double click' takes you to now playing from wherever you are.  That's good.

Unfortunately, you loose your current location in the UI.  Another double click should bring you back to wherever you were.  

In order to avoid a bunch of states pushed onto a stack, there should only be 1 level of saved state.  

There are 2 ways I can think of to handle this:

#1 double-click to get to Now Playing.  Current locations saved away.
   If you browse away from now playing, then doulbe-click, it saves and overwrites the stored location with the current location and takes you to Now Playing

#2 double-click to get to Now Playing.  Current location saved away, just as before.
   If you browse away from Now Playing, then double-click still takes you back to your original location.  And another double click takes you to now playing.

Mentally, #1 works like, "if I'm in now playing, double click takes me back.  Otherwise double click takes me to now-playing"

#2 works like, "if I double clicked before to get to now playing, no matter where I browse to, I can always get back to my original location"

I think #1 is an easier mental model.

-Caleb
Comment 1 Richard Titmuss 2007-09-03 03:27:04 UTC
This a good idea, but an enhancement on the original specification. It is possibly non-trivial to implement.
Comment 2 Blackketter Dean 2007-09-26 08:41:01 UTC
Home should flip you between the home menu and the now playing menu, per the spec.  I understand that it would be nice to be able to flip between where you are and home and now playing, but I think that this is too many levels of hyperjumping for a good user mental model.