Bugzilla – Bug 3622
Implement broadcast packets for sync unpause
Last modified: 2009-09-08 09:31:38 UTC
Instead of sending serial packets to each player to unpause them when synced, we should use broadcast packets that would reach all players at the same time.
Won't solve the problem, we need to implement NTP to sync all client SBs to server time. Then implement the ability to direct all players to "unpause at X time".