Bug 3622 - Implement broadcast packets for sync unpause
: Implement broadcast packets for sync unpause
Status: RESOLVED INVALID
Product: Logitech Media Server
Classification: Unclassified
Component: Sync
: 6.3.0
: Macintosh Other
: P2 normal (vote)
: ---
Assigned To: Andy Grundman
:
Depends on:
Blocks:
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Reported: 2006-06-21 13:18 UTC by Andy Grundman
Modified: 2009-09-08 09:31 UTC (History)
1 user (show)

See Also:
Category: ---


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Description Andy Grundman 2006-06-21 13:18:10 UTC
Instead of sending serial packets to each player to unpause them when synced, we should use broadcast packets that would reach all players at the same time.
Comment 1 Andy Grundman 2006-06-22 14:18:17 UTC
Won't solve the problem, we need to implement NTP to sync all client SBs to server time.  Then implement the ability to direct all players to "unpause at X time".