Bug 314 - Volume control in web UI is inconsistent with Squeezebox's
: Volume control in web UI is inconsistent with Squeezebox's
Status: RESOLVED FIXED
Product: Logitech Media Server
Classification: Unclassified
Component: Player UI
: 5.x or older
: PC All
: P4 enhancement (vote)
: ---
Assigned To: Dan Sully
:
Depends on:
Blocks:
  Show dependency treegraph
 
Reported: 2004-05-15 15:27 UTC by Adam Spiers
Modified: 2009-09-08 09:26 UTC (History)
0 users

See Also:
Category: ---


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Description Adam Spiers 2004-05-15 15:27:38 UTC
On the default skin on the web UI, volume goes from 1 to 11.  But on
the Squeezebox itself it goes up into the 30s.  Why the discrepancy,
and could the relationship between the two ranges be made more obvious
somehow?
Comment 1 KDF 2004-05-15 23:11:43 UTC
actually, its 0 - 100% in all cases.  the player display is 2 rows of 40 so
there are only 40 steps that can be displayed.  The volume it still 0-100.  In
most skins, its 0-10.  In the Default skin its 1-11...which is meant to be a
hommage to Spinal Tap.  Its funny, not a bug.  Either way, its a matter of a
discrete number of steps to handle the volume range of 0-100.
Comment 2 Adam Spiers 2004-05-16 01:59:12 UTC
Ahah, like the idea of the homage ;-)

How about changing the top line of the player so that rather than it reading a
number up to 40 in brackets it reads one or a combination of the following:

- a number from 1 to 11 followed by '/11', in brackets
- a number from 0 to 40 followed by '/40', in brackets
- a number from 0 to 100 followed by '/100', in brackets

Basically anything which helps avoiding multiplication/division
by 11/40 :-)

I suppose it could even be a player option how to display it.

(On a related note, is there any way of making the top end
louder?  I find it to be a quieter device than the rest of my
hifi source components.)
Comment 3 Adam Spiers 2004-05-23 08:46:50 UTC
In addition to these considerations, I notice that the default
skin sometimes doesn't show what the current volume level is -
all the numbers are grey.
Comment 4 Ben Gladstone 2004-08-19 22:53:01 UTC
it wd be great if the web UI could highlight the nearest approxiimation to the 
volume level. so if the remote control has set it to 33, the web UI highlights 
3
Comment 5 Blackketter Dean 2005-06-07 11:10:10 UTC
Moving bugs that won't be immediately fixed in 6.1 release. Please review and update if this is an error 
or if this bug has already been fixed.  Thanks.
Comment 6 Michael Wagner 2005-10-15 07:34:18 UTC
For those who don't get the spinal tap reference,
http://spinaltapfan.com/atozed/TAP00160.HTM
Comment 7 Dan Sully 2006-08-22 13:51:40 UTC
*** Bug 3984 has been marked as a duplicate of this bug. ***
Comment 8 KDF 2006-08-22 16:37:31 UTC
So, would this now indicate that we wish to toss the 40/10/100 cases out, having all cases as a measure to 11?

Also, are we now tossing out the control resolution, to have only the discreet volume levels from 1 to 11?
Comment 9 Blackketter Dean 2006-08-22 17:40:42 UTC
Subject: Re:  Volume control in web UI is inconsistent with Squeezebox's

Still thinking about what the right thing is here.  Don't want to  
break anything...


Comment 10 KDF 2006-08-23 08:23:58 UTC
not sure what it broken per se.  My main concern would be that users who purchase a new bit of high end kit, might be upset at only 11 discrete volume levels for the sake of a spinal tap reference.  I certainly agree that the need for the 40 scale can go.  the older character displays can only show 40 steps in progress, but the header can make it clear what the exact value is. The skin space is limited, so steps make sense in web UI, but we have lots of room to play on the player itself.
Comment 11 Dan Sully 2006-08-24 18:37:25 UTC
Change 9163 implements a 0 - 100 scale for volume on all graphical displays.
Comment 12 Chris Owens 2008-12-18 11:54:19 UTC
Routine bug db maintenance; removing old versions which cause confusion.  I apologize for the inconvenience.