Bugzilla – Bug 2345
Sync Group preferences can leak preferences
Last modified: 2008-09-15 14:37:04 UTC
Preferences of the form *-Sync can be created and not removed with the code added in r4228. Problem is due to sync state not being deleted from players in off state.
The prefs can't really be deleted in off state because many of the sync features are required to be restored when a player reconnects or turns on. If sync-power is not set, then a player drops from the group when turned off. As each player connects or turns on, it looks for groups to join based on the stored sync information.
Agreed - I added this as a place holder to make me fix it - I am working on a fix..
Created attachment 936 [details] potential fix Potential fix - look for off players which are last in sync group and delete state from them at unsync if only remaining player in sync group.
Committed to trunk and 6.2 - 4773
There are 536 bugs in the database with targets of '---' that were fixed prior to new year 2006. I am setting them to targets of 6.2.1 to keep them from showing up in my queries.