Bugzilla – Bug 1918
character display corrupt with large fonts
Last modified: 2009-09-08 09:28:54 UTC
In the last few days a change has gone into the server trunk that corrupts all my SliMP3 displays by not displaying text on most of top half of the screen. My SB2 is unaffected by this. If necessary I can probably get a picture of the corrupted screen but both of my SliMP3s exhibit the same problem so it should be easy for anyone with access to one to duplicate. This only happens with LARGE fonts, the small fonts seem to work fine.
Ben: are you using the nightly releases? Your version number is marked as 6.1.0. Last night's nightly build works fine on my character player here in large font mode, is there a specific screen that exhibits the problem?
Woops, messed the version up. Yes I track the svn nightly and as of last night it is more limited in its failure -- only the full-size clock power-off display is halved. All of the music control menus and screensavers seem to work fine. Ill attach a picture of the display when its failing. Changing the version and severity to reflect the new info.
Created attachment 693 [details] Picture of corrupted SliMP3 display The picture shows the time 9:01 AM, you can see the top half is cut off.
*** Bug 1919 has been marked as a duplicate of this bug. ***
Whoops, I was not up to date on the system I was testing. I see it now. Will fix.
triode: it looks like my checking is corrupting the top line in double-height datetime on character displays. can you take a look at this? If not, please assign it back to me.
Will look at this weekend.
Created attachment 697 [details] Possible patch I've modified the way doubling of text works on a character player in the attached patch. I think this avoids a couple of problems that centred double text appeared to cause. The patch should enable the bell symbol to appear on a character display for both doubled and no doubled modes. [If the alarm is set] If you get the chance please test..
Created attachment 698 [details] Possible patch I've modified the way doubling of text works on a character player in the attached patch. I think this avoids a couple of problems that centred double text appeared to cause. The patch should enable the bell symbol to appear on a character display for both doubled and no doubled modes. [If the alarm is set] If you get the chance please test..
looks good to me, my SliMP3's are happy again! thanks!
Patch commited to 6.2 trunk - r3878.
This bug has been fixed in the latest release of SqueezeCenter! Please download the new version from http://www.slimdevices.com/su_downloads.html if you haven't already. If you are still experiencing this problem, feel free to reopen the bug with your new comments and we'll have another look.