Bugzilla – Bug 189
Sync lost between players when powering off one of them
Last modified: 2011-03-16 04:18:47 UTC
Running 5.1 on OS X 10.3.2 1. Sync two players 2. Start playing one of them 3. Press power on one of the remotes 4. Players are no longer synced. Repeatable
hi tom. this behavior was as designed, but it sounds like you don't like it. what would you expect the behavior to be when turning off one player in a group that's synced? should it get unsynced? should it stop all the players? should it turn off and then sync up when turned on again?
https://bugs-archive.lyrion.org/show_bug.cgi?id=32 syncing power commands is a feature request. This could be done as an option. when the player is powered back on, does it rejoing the sync group?
Dean -- I was under the impression that synched players would stay synced. So, yes that does seem to me that they should power on and off together as per the prior bug. But it also means that if you reboot the server, the players should still be synched (they aren't now). In fac, I think they should just stay synched under all circumstances until you tell them to stop. My situation is that I have one main player feeding a house-wide audio distribution system. Other players scattered around the house have no audio connection -- they act merely as remote controllers for the main player via the sync option. So, I want these players to stay synched for all time under all circumstances whatsoever. If they ever lose sunc, my whole system falls apart. No one in my family has the energy to run back upstairs to re-sync things whenever the system stops working mysteriously. The result is that we just dson't use the system. I put a lot of money into this system (foolishly?) thinking it would "just work", and now all that money is resting on this one series of bugs. Whatever you guys can do to make synching really stick under all conceivable circumstances will make the difference for me between a system that works and one that is headed for the trash can. Thanks...