Bugzilla – Bug 17742
Buffering status wrong for players that decode while buffering
Last modified: 2011-11-09 02:51:11 UTC
Some players (Squeezeplay based: Radio, Touch) decode from the decode buffer to the output buffer while in the 'buffering' state (buffering or rebuffering). The calculation of the progress of buffering does not take this into account during initial buffering.
== Auto-comment from SVN commit #33671 to the slim repo by ayoung == == http://svn.slimdevices.com/slim?view=revision&revision=33671 == bug 17742: Buffering status wrong for players that decode while buffering Some stations specify bitrate as b/s instead of kb/s.
== Auto-comment from SVN commit #33672 to the slim repo by ayoung == == http://svn.slimdevices.com/slim?view=revision&revision=33672 == Fixed bug 17742: Buffering status wrong for players that decode while buffering Pass outputBufferThreshold parameter to Player::Buffering().