Bug 17742 - Buffering status wrong for players that decode while buffering
: Buffering status wrong for players that decode while buffering
Status: RESOLVED FIXED
Product: Logitech Media Server
Classification: Unclassified
Component: Streaming From SlimServer
: 7.3.0
: All All
: P3 normal (vote)
: 7.7.1
Assigned To: Alan Young
:
Depends on:
Blocks:
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Reported: 2011-11-09 02:44 UTC by Alan Young
Modified: 2011-11-09 02:51 UTC (History)
0 users

See Also:
Category: Bug


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Description Alan Young 2011-11-09 02:44:14 UTC
Some players (Squeezeplay based: Radio, Touch) decode from the decode buffer to the output buffer while in the 'buffering' state (buffering or rebuffering). The calculation of the progress of buffering does not take this into account during initial buffering.
Comment 1 SVN Bot 2011-11-09 02:47:36 UTC
 == Auto-comment from SVN commit #33671 to the slim repo by ayoung ==
 == http://svn.slimdevices.com/slim?view=revision&revision=33671 ==

bug 17742: Buffering status wrong for players that decode while buffering 
Some stations specify bitrate as b/s instead of kb/s.
Comment 2 SVN Bot 2011-11-09 02:51:11 UTC
 == Auto-comment from SVN commit #33672 to the slim repo by ayoung ==
 == http://svn.slimdevices.com/slim?view=revision&revision=33672 ==

Fixed bug 17742: Buffering status wrong for players that decode while buffering 
Pass outputBufferThreshold parameter to Player::Buffering().