Bugzilla – Bug 1745
Screensaver data still sent when player brightness == 0
Last modified: 2011-11-06 23:25:04 UTC
Screensaver data is sent to a SqueezeBox even though the SqueezeBox has its brightness set to level 0 i.e. no display. In the case of something like the RSS screensaver where text scrolls continuously, this means that a considerable amount of network bandwith is used unnecessarily. The server should only send data to players that will display it.
Adrian has done a lot of rework to the display code over the last months. I may be misreading some of it, but it would seem possible to turn the update rate down to zero. if that is feasible, then a quick test on brightness could then simply stall all animation from a central location. marking as an enhancement, since this is currently working as designed.
Please try patch on dev list - I think this offers what you are looking for Max? NB this only covers the off state, not if a screensaver is activated during while the player is on. [I think the off case is the one you are interested in Max?]
Created attachment 594 [details] Patch 1 - handles off case
Created attachment 595 [details] Patch 2 - handles on case
Just attached two patches. Patch 1 - should handle the specific case Max discussed on the descuss list - i.e. the ability to have Rss running as the off screensaver, but stop it running if brightnesss is set to 0. In this case no screensaver is initiated if brighness is 0. If a screensaver is running it is cancelled when brighteness is set to zero. Patch 2 - adds a new 'blank' mode to enable the same function for brightness == 0 when the player is not 'off'. This also includes Patch 1.
Dean doesn't work here any more :)
I suspect these patches have been superceeded by changes to screensaver to make Boom's volume mode work etc. Suggest this is moved to Wontfix
Unassigned bugs cannot have a priority.