Bugzilla – Bug 1710
bogus center text on screen during animation
Last modified: 2008-09-15 14:37:04 UTC
If you browse into the SlimTris game on SB2, you'll see some garbage on the screen where the centering isn't done properly. ONce there's a screen update this goes away. Triode: is this in your scope?
Yes - problem introduced in r3463. I changed renderOverlay to return a parts hash to avoid the splits in parseLines. However this did not cater for a lines function that set center via the old string escape sequences and when renderOverlay was run on it [as currently happens with Slim::Display::Display:curLines] I've committed a patch which handles the case of centers text [3554], but does use splits which was what I was trying to avoid.. This fixes the bug. I think this caters for the cases I missed first time - if we find another problem we can revert to the original renderOverlay. [actually I think we would be better replacing renderOverlay with parseLines] Will also look at changing SlimTetris to return parts hash in its lines function as this would avoid some extra work being done.
There are 536 bugs in the database with targets of '---' that were fixed prior to new year 2006. I am setting them to targets of 6.2.1 to keep them from showing up in my queries.