Bugzilla – Bug 12724
Only draw dirty areas on flipped buffer
Last modified: 2011-11-06 23:22:55 UTC
According to Richard. prior to double buffering, we would draw only the areas of the screen marked dirty, but when double buffering came along, this was removed since the dirty handling is a bit trickier and there wasn't time at the time to make it work.
Reset priority before triage.
this is an administrative shuffle on priority fields to help make better judgment on the top end of the priority list. P4->P5, P3->P4, and P2->P3.
This would be a higerh priority if we find we need/want to get a better effective UI framerate.
Administrative move of 7.5 bugs. All P2, P3, P4 being downgraded one level. Will then split P1s.
Moving lower-priority bugs to next target
Tom is no longer available to us
Unassigned bugs cannot have a priority.