Bug 12724 - Only draw dirty areas on flipped buffer
: Only draw dirty areas on flipped buffer
Status: NEW
Product: SqueezePlay
Classification: Unclassified
Component: UI
: unspecified
: PC Other
: -- normal (vote)
: Future
Assigned To: Unassigned bug - please assign me!
:
Depends on:
Blocks:
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Reported: 2009-07-08 06:33 UTC by Wadzinski Tom
Modified: 2011-11-06 23:22 UTC (History)
1 user (show)

See Also:
Category: ---


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Description Wadzinski Tom 2009-07-08 06:33:07 UTC
According to Richard. prior to double buffering, we would draw only the areas of the screen marked dirty, but when double buffering came along, this was removed since the dirty handling is a bit trickier and there wasn't time at the time to make it work.
Comment 1 Richard Titmuss 2009-07-27 01:14:08 UTC
Reset priority before triage.
Comment 2 Ben Klaas 2009-08-26 07:46:46 UTC
this is an administrative shuffle on priority fields to help make better judgment on the top end of the priority list. P4->P5, P3->P4, and P2->P3.
Comment 3 Wadzinski Tom 2009-10-03 15:07:55 UTC
This would be a higerh priority if we find we need/want to get a better effective UI framerate.
Comment 4 Pat Ransil 2009-10-23 05:09:37 UTC
Administrative move of 7.5 bugs. All P2, P3, P4 being downgraded one level. Will then split P1s.
Comment 5 Chris Owens 2010-03-08 11:33:01 UTC
Moving lower-priority bugs to next target
Comment 6 Chris Owens 2010-05-06 15:37:57 UTC
Tom is no longer available to us
Comment 7 Alan Young 2011-11-06 23:22:55 UTC
Unassigned bugs cannot have a priority.