Bugzilla – Bug 12001
Cover art resizing issues - SqueezePlay
Last modified: 2011-01-14 00:33:40 UTC
This is a generic SP bug, but I put this bug in fab4,since the SS image is taken from fab4, and I didn't want the public to see.. See attachment SS (track was from Pandora) two issue here I think: 1) The non-square image is not being resized 2) SP's image resizing (sdl_gfx) is low quality compared to say GD, according to Andy. Can we use a different library? I searched around for a better resize library that ties in with SDL but found none. SDL_resize is reported to tbe good, but the link for it is dead... The latest info on it: http://www.nabble.com/An-improved-(faster-higher-quality)-image-resize-library-td17615222.html
Created attachment 5202 [details] Non-square Pandora track
this is an administrative shuffle on priority fields to help make better judgment on the top end of the priority list. P4->P5, P3->P4, and P2->P3.
Possible options include: http://code.google.com/p/sdlbilinear/ http://www.seul.org/viewcvs/viewcvs.cgi/trunk/src/transform.c?rev=1238&root=PyGame&sortby=date&view=markup
moving current p2 bugs to p3 to make room for moving p1.5 bugs to p2
Administrative move of 7.5 bugs. All P2, P3, P4 being downgraded one level. Will then split P1s.
Moving lower-priority bugs to next target