Bug 11675 - Wired & Wireless Synchronisation Gappy Playback
: Wired & Wireless Synchronisation Gappy Playback
Status: RESOLVED WONTFIX
Product: Logitech Media Server
Classification: Unclassified
Component: Sync
: 7.3.3
: PC Windows XP
: -- enhancement with 1 vote (vote)
: Future
Assigned To: Alan Young
:
Depends on:
Blocks:
  Show dependency treegraph
 
Reported: 2009-04-06 12:09 UTC by Richie
Modified: 2011-01-13 01:58 UTC (History)
2 users (show)

See Also:
Category: ---


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Description Richie 2009-04-06 12:09:13 UTC
I have 2 SB3s, a SB2 and a Boom all synced. All except the Boom are wired, the Boom is wireless. 90% of the time this works perfectly, however, as we all know wireless connections are not perfect and can be subject to interference beyond our control. Periodically my Boom will have difficulty connecting and keeps rebuffering, the downside is that the music to all players becomes intermittent and choppy. Switching off the Boom for 5 - 10 minutes normally allows the interference to pass and I can turn the Boom on again and all is fine again.

I'd like to see a situation where a player that is struggling to keep up suffers on it's own in silence and does not affect the playback on other players that do not have any problems.

Richard
Comment 1 James Richardson 2009-04-13 09:55:24 UTC
Alan: What are your thoughts on this?
Comment 2 Alan Young 2009-04-14 00:06:35 UTC
I understand what is being asked for but I think that it could be very difficult to implement predictably and understandably from an end-user point of view.

How does one detect a persistent struggling-to-keep-up situation vs an isolated incident?

What proportion of players in a sync-group should be able to suffer in silence while the others keep playing?

Under what set of circumstances should suffer-in-silence be preferred over rebuffer-whole-sync-group?
Comment 3 Alan Young 2011-01-13 01:58:57 UTC
I have been unable to come up with a practical algorithm that could implement this issue.